![]() ![]() Changes to this option require a restart of Krita to take effect. The usual recommendation is to leave it as “Auto”, which Krita will decide the best to use based on some internal compatibility checking. On Windows: You can switch between native OpenGL or ANGLE Direct3D 11 rendering. Also the canvas operations like Rotate, Zoom and Pan should be considerably faster. ![]() With a decent graphics card this should give faster feedback on brushes and tools. Selecting this checkbox will enable the OpenGL / ANGLE canvas drawing mode. Enable OpenGL (For Krita 3.3 or later: Reworded as *Canvas Graphics Acceleration*) It may (or may not) be slower than native OpenGL, but it has better compatibility with typical Windows graphics drivers. ANGLE works by converting the OpenGL functions that Krita makes use of to the equivalent in Direct3D. All modern computer have graphics cards.įor Krita 3.3 or later: On Windows, Krita also supports using Direct3D instead with the help of the ANGLE library. Graphics cards a dedicate piece of hardware for helping your computer out with graphics calculations, which Krita uses a lot. OpenGL is a bit of code especially for graphics cards. OpenGL ¶įor Krita 3.3 or later: Reworded as “*Canvas Graphics Acceleration*” Here various settings for the rendering of Krita can be edited. ![]()
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